Augmented Reality Competition
Resight is an augmented reality (AR) spatial application company that uses artificial intelligence for mapping. They have developed a SDK that no longer requires pre-mapping to anchor and interact with content. The challenge asks competitors to use the SDK to build something new.
70 applicants submitted their ideas, and 15, including myself, were selected to proceed in the competition. Each competitor has access to mentors who are in the AR industry from leading technologist and developers to business executives and founders. They also have access to an online discord group to use as a resource and for the latest news and updates.
Using the UX design approach and with research I conduced on augmented learning, I created an educational augmented reality mobile application prototype and accompanying presentation and demo video. After review by judges against the other competitors, Language Learner won Best Idea and Presentation.
January 2021 – March 2021
Meetings and workshops to accurately determine client needs, goals, and limitations.
An introductory meeting was held on January 7th, 2021 with Omri Stein, CEO and Co-Founder, and Daniel Yahel, Marketing Manager, of ReSight via Zoom. ReSight’s founding was explained as well as the challnege. Competitors are expected to prototype their ideas and walk users through the experience as a whole allowing a range of final submission formats from video demos to deployed mobile apps. Additionally, we are asked to reserach the mentors and share our selections.
Next steps include downloading the SDK and sample app to familiarize ouurselves with RSight’s technology and joining the online community as a technical resource and way to ask any questions.
After the initial meeting and reviewing the terms and conditions of the challenge once more, I conducted a brainstorming session. With the intent of making an educational augmented reality experience based on my Master’s research on augmented learning and using ReSight’s SDK that does not require pre-mapping, I came up with numerous ideas and chose the following:
Easy to use interface for target group of children
One to two levels of gameplay for proof of concept
Ability to speak into microphone and match diction or other measurement of success
Expand access to AR and learning opportunities for children
Create proof of concept by competition end
Time – Competition ends February
Using the information gathered from brainstorming and external resources, a brief Statement of Work (SOW) is created including project planning and requirements definition.
The purpose of the mobile application is to achieve the following:
– Increase access to language building activities for children 10 and under
– Increase awareness of ReSight’s SDK
– Improve user satisfaction and usability of AR apps
– Plan infrastructure
– Deploy to app store
App Design and Development
– Collect assets (both English and Spanish)
– Storyboard and design different levels
– Incorporate accessible design practices
– Build out design and features
– Test app with user groups and collect feedback
– Refine based on feedback
– Launch and troubleshoot
STANDARDS & TESTING
Americans with Disabilities Act (ADA) Standards for Accessible Design
– Web Content Accessibility Guidelines 2.1 (view here)
– U.S. General Services Administration (GSA) Technology Transformation Service Usability Testing Requirements (view here)
– Just In Mind User Testing Guide (view here)
To measure the success of the app in respect to the aforementioned goals, the following metrics will be analyzed and compared to current analytic data of the site.
– Number of downloads
– User feedback
Using the SOW, work commences on creating styling, gathering assets, and sketching wireframes.
– Main Menu
– Game Play
– Bubble Bobble
Paragraph and Text Font
After meeting with mentor Avi Bar Zeev, and discussing the ideas thus far, emphasis was decided to be placed on the ReSight SDK’s mapping functionality. By doing so, the interactivity with language could be limitless as users build out their physical space with this digital realm. Removing the initial 2d and 3d assests and using real elements with geolocated user placed labels would not only add a more realistic element to the experience but truly overlay language learning on the physical world.
The possibility of completing all of these goals solo within the time period proved difficult with external factors impacting the initial development timeline. I was able to create a proof of concept app using RealityKit and Xcode, and deploy to to Test Flight for beta testing. I also created a demo video and presentation.
1. Walkthrough/Overview of instruction
2. AR starts and user instructed to walk around home and label rooms by clicking on room type
3. After labeling a room, user labels items within room by using the search feature and dragging tag to item location
4. Once room is complete, user selects language and begins language practice
5. Labels display translated name and clicking on label will play the pronunciation for practice and language skill development