Extended Reality (XR) Through Virtual Worlds
Curriculum Development and Teaching
Independently developed augmented reality curriculum and created daily lesson plans on UX design processes, user journeys, and spacial experiences for multiple platforms including iOS and android for New York University’s summer STEM program. Mentored and coached over 30 high school students through daily classes, regular one-on-one sessions and office hours.
View course website here.

Client
New York University
Tandon School of Engineering
Summer K12 STEM Program
Team
Ahmed Ansari, Supervisor
Brittney McFarlane, Module 1 Teacher
Lauren Owen, Module 2 Teacher
Duration
July 2020 – August 2020
Syllabus
Course Objectives
Students will gain a solid understanding of augmented reality technology, its evolution over the years, and the practices and tools necessary to create immersive, storytelling experiences.
Students will reinvision the games created in Twine as AR experiences and learn about and use the UX design process to build out one scene using an AR platform of their choice.
Student Work
Names and other identifying information have been removed to protect student privacy.